Apple unveils revolutionary M4 chip with 40% faster performance
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As soon as Hitman devs IO Interactive were revealed to be making a Bond game, I was on board with it. Agent 47 and 007 have a bunch in common, at least in terms of the sneaky, shooty, or stabby stuff their jobs entail, so IO'd be putting a fresh twist on a kind of game it's already proven great at making. There is a difference though, and having killed Le Chiffre in Hitman over the weekend, I feel like I understand it better than before. IO exec Hakan Abrak has offered his view on how 007: First Light's Bond will play differently to 47 in an interview with IGN, which I'm glad to see also saw him emphasise that the studio aren't done with the Hitman series. Read more
Here's a new date for your bumper summer line up of video game showcases: Konami has today announced its own livestream, which will give us all a fresh look at both Metal Gear Solid Delta: Snake Eater and Silent Hill f. Read more
Nintendo has delayed its Legend of Zelda film to later in 2027. Read more
Xbox had a really good showing on Sunday, its showcase at the tail end of a Summer Game Fest period that has at times felt rather glib managing to make people feel happy about video games again - at least for a little bit. It was full of the kind of quirky and interesting-looking games that in years past would have been reserved for PlayStation's E3 showcase, with only a smattering of what you might call Big games with a capital B. That was until the end. Read more
For years, the rule in Hollywood was pretty simple: familiarity but with a twist. Cheers, but it's in a coffee shop, and everyone's in their twenties. Lost, but it's in LA with Joseph Fiennes. Sure, this didn't always work - I still think fondly of you, FlashForward - but it worked a lot of the time. Crucially, it was easy to grasp why it should work. We love formulas, and we love gentle variations on the formula to keep us guessing, to keep us nimble. But at the heart of it there's familiarity, and familiarity is a very, very lovely thing in the right circumstances. Read more
A caveat here first, explaining why my thoughts on this are probably irrelevant, and then some thoughts on this. Caveat: I don't think I've ever truly loved Mario Kart since one magical evening at university in which a bunch of us played Mario Kart 64, then newly released, on split-screen all night long and into the morning. I loved that game so much - each moment was such a hectic joy. And it used me up a bit. I haven't really been able to engage with the series with quite the same thrill since. Read more
Hey, that's the Gary Oldman Dracula armour, I thought to myself as I watched the trailer for At Fate's End last night. That's the raddest and reddest armour anyone has ever worn, and any game with armour that looks like it has my interest. Oh, oh. It's from Spiritfarer developers Thunder Lotus? You can ride a giant bull who looks like it subsists entirely on HGH and Weetabix? Yeah, go on then. Go on all the way. Read more
Neverwinter Nights 2 - the 2006 RPG from Obsidian based on D&D 3.5 - is getting an Enhanced Edition, and it's out next month. 'Enhanced' in this case means nicer textures, camera improvements, Steam Deck and controller compatibility, and Steam Workshop mod integration. It's out next month, July 15th. Read more
Indie Sims-like Paralives has landed itself an early access release date. Read more
The collective desperation for Hollow Knight: Silksong has evolved. Rather than people getting all up a height about the prospect of getting any news about it, they've now been left up a height due to confusion around some news they have gotten about the game. Cue Team Cherry having to step in to offer a bit of clarification about Silksong's Xbox Showcase cameo yesterday. In case you were washing your hair, Silksong popped up during the bit that saw Microsoft introduce its handheld, the ROG Xbox Ally. There was the usual hardware spinning around and looking cool, plus Xbox's Sarah Bond saying when Silksong popped up on the handheld's screen that the game'll be "available at launch and in Game Pass when the Ally releases later this year". Read more
The launch of Nintendo's Switch 2 has finally brought GameCube games to Nintendo Switch Online subscribers, but there's also a secret startup sound. Read more
Let's cut to the chase, if you're reading this you've probably been wondering what is going on at Eurogamer. There have been a fair number of changes recently, but work has been going on behind the scenes to build out the team, and, dare I say it, things are looking good. Read more
Shigeru Miyamoto may well be a Nintendo legend, known for giving the world iconic characters such as Mario, Zelda and Donkey Kong, but even so, fans have noticed that his name has been omitted from the credits of Mario Kart World. Read more
Team Cherry has confirmed that Hollow Knight Silksong will be coming out before the holiday season this year, following the game's appearance at last night's Xbox Games Showcase. Read more
Mewgenics, the long-in-development endless cat breeding game from devs Edmund McMillen and Tyler Glaiel, has just had its release pencilled in for February 10th, 2026, by a fresh trailer. Yes, it’s still looking very weird and nigh impossible to explain to a mate in less than two minutes. Following on from the trailer it got in April, this latest one roped in the most fitting collab Binding of Isaac developer McMillen and co could have landed, in the form of sinewy surrealism expert and YouTuber MeatCanyon. We’ve also gotten a nice overview of where the devs are at in assembling their weird feline with two heads. Read more
The Persona-inspired horror game Demonschool has a new release window, following a delay last year. Read more
The appearance of Bernband during last night's PC Gaming Show had a few of us at RPS clicking our fingers and pointing at our monitors yelling: "Bernband! Bernband!" This remake of the best sci-fi walking sim of 2014 has been in the works for a while. Creator Tom van den Boogaart has dipped in and out of working on the alien wanderer, often switching focus to other projects such as Grunn. But now it looks like we are once again getting a trickle of sweet extraterrestrial wanderlust. Here's a trailer. Read more
It feels quite apt that Xbox has really started to nail this summer showcase business these past few years. Those few years being right when the summer showcase as a concept is starting to look just a little out of date. Back in the heady E3 days, team green used to pack out their LA Live Microsoft theatre, just along from the main show floor, and then frequently go on to, most of the time, sort of biff it. In the post E3 years that moved to the slightly smaller-still-swanky Grammy Museum, as Xbox stubbornly refused to give up an inch of ground in a fight that had, actually, really ended quite a long time ago. Sony and Nintendo had long since moved to doing everything via some version of pre-recorded direct. And now this year, when it feels like it's finally cracked the summer game showcase formula for good, finally listened and learned and done all of that good stuff, it also clocked on that it might be time to follow its peers in sagely ducking out of the in-person wrestlefest at last. Read more
The Rogue Prince of Persia is finally leaving early access with a full 1.0 release set for August. Read more
Sunless Sea and Mask of the Rose developer Failbetter Games has unveiled Mandrake, its very first project away from the Fallen London universe. It's a rural life sim set in a "world of old, wild powers" where horticulture is forbidden, and it'll eventually be making its way to PC. Read more
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