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A fresh report has shed a bit more light on Dragon Age: The Veilguard's famously difficult time in development, offering info on culture clashes between BioWare's different teams, and revealing that the game was re-written due to concerns about its banter being too snarky. The report, from Bloomberg's Jason Schreier, goes through the whole sordid story of Veilguard's journey from in-the-works single player game, to in-the-works online thing, back to in-the-works single player thing, parts of which you're likely familiar with at this point. There's also a bunch of context as to how wider events across the studio and publisher EA influenced the game that ended up hitting shelves after a decade or so of development. Read more
Capcom has announced that Street Fighter 6 has sold over five million copies, just as the game has been released on the Nintendo Switch 2. At this pass, the game is on track to be the best-selling game in the series. Read more
Developer Build A Rocket Boy has shared details on an upcoming hotfix for MindsEye. Read more
Epic Games has announced publicly it has filed a lawsuit against an individual it alleges has developed and sold cheats for Fortnite. Read more
I’ve always found Dune: Awakening an oddball concept – it’s been repeatedly made clear, by Zendaya no less, that Arrakis will immediately kill, flay, and digest anyone who pokes a toe into its sands without an impossible sci-fi techsuit and a lifetime of edged weapons training. Not, you'd suspect, an obvious setting for a survival crafting game where genre conventions demand you begin life as some naked loser picking up sticks. And yet, Awakening has turned out alright, hoisting desert exploration and ominous sci-fi atmospherics above the tedious 24/7 resource gathering that has choked out certain peers. PC performance is workable too, with enough concessions towards low-end rigs, though it’s not crysknife-sharp either: some technical mishaps need a prompt patching, while Unreal Engine 5 is up to its usual stuttering nonsense. Read more
If you're well into following video game news, you're likely going to see a lot of new information about Resident Evil 9/Requiem today - to be clear, Capcom has done its usual trick of giving the game a title, but changing a letter (q in this instance) to the entry number in its reveal trailer. Over the weekend, hundreds of critics and influencers filed into a darkened theatre to witness a pre-recorded first gameplay video of Summer Games Fest's biggest reveal. But hidden just meters away was something even better: a hands-on demo that only a handful of people got to play. Read more
Towards the end of my hands-off demo for Onimusha: Way Of The Sword, Capcom introduced me to a bunch of ragamuffin ninjas who moult their injured selves when struck. It looks like they're springing out of their own dying heads, like Athena bursting from the skull of Zeus. That's the kind of freak factor I want from an action-horror series whose last major instalment released in 2006. A bit of gentle madness to blow the dust off. A generous pinch of vicious little weasels who won't fight fair, to lift this Edo-era yokai hunt above the ranks of action games that just want you to combo and parry ad nauseum. Read more
Resident Evil: Requiem's first trailer tied it unambiguously to the wider Resiverse, with sweeping footage of a nuked and abandoned Raccoon City, but the slice of zombie survival I saw at this year’s Summer Game Fest felt like a pocket horror experiment in the vein of P.T. and Amnesia: The Bunker. I hope it’s not a one-off. I hope the whole game is like this. Read more
In Capcom’s sci-fi third-person shooter Pragmata, you are a gruff and gun-toting astronaut called Hugh Williams who is exploring an AI-operated moon base with the help of a juvenile android, Diana. She rides on your back like a sinister blue-eyed goblin, her enormous mop of blonde hair flapping in the wind as Hugh jets around on his suit thrusters. The notes of God Of Warlike deuteragonism here betray Pragmata’s dragged-out development – it was announced in 2020, when Dad & Sprog action games were all the rage, but was delayed "indefinitely" in 2023. Still, the game I played at this year’s Summer Game Fest didn’t seem greatly the worse for its long spell in cryostasis. It’s a slick thinking girl’s shooter and a gratifyingly bright and clicky piece of lunar set dressing, with shattering robot enemies that put me wistfully in mind of Binary Domain. Read more
While many of Switch 2's launch games are merely ports of existing games, the platform currently excels in one key area - racing games. For my money, there's nothing better than a system launch packed full of arcade racing action and, in that sense, Switch 2 doesn't disappoint. Mario Kart World is the system's biggest title, while the original arcade version of Ridge Racer also makes its appearance - finally another system launch with a Ridge Racer game! Yet perhaps the most impressive racer on the system thus far, and also one of the most enjoyable games period, is Fast Fusion from Shin'en Multimedia. Read more
Mario Kart World offers neat twists on the classic Mario Kart formula, but its open-world ambitions are somewhat let down by some classic Nintendo quirkiness. Read more
Mindseye, the game from ex-Rockstar president Leslie Benzies-helmed studio Build a Rocket Boy, has arrived. Its launch has gone, er, a bit glitchily, currently landing the game at a mixed reception on Steam. That said, the studio have at least confirmed an update designed to improve Mindseye's performance is on the way. If you're out of the loop, the sort of GTA-ish/Cyberpunk-ish game's road to release had been plenty weird prior to it breaking cover. Build a Rocket Boy co-CEO Mark Gerhard had seemingly suggested on the game's Discord server that he believed people were being paid to say negative things about Mindseye, and two other high-profile execs had departed the studio not long before release. Read more
Nintendo has provided a solution to an issue causing the Switch 2's battery indicator to display incorrectly. Read more
Ian Proulx, the CEO of Splitgate 2 developers 1047 Games, has apologised for wearing a 'Make FPS Great Again' cap while talking about the game's battle royale mode on stage at Summer Game Fest. As you might have guessed, the hat drew unfavourable comparisons to US president Donald Trump's MAGA hats. It'd have been a pretty dumb, controversy-baiting stunt for a games company CEO to pull at any point in recent history, but especially hasn't gone over well given the timing. As the SGF show happened, a large number of anti-ICE protests also began in response to violent immigration raids, and later that weekend Trump deployed the National Guard onto the streets." Read more
We've already reported on the hidden radio stations you can listen to as you traipse about cutting up rocks in survival MMO Dune: Awakening. They play chiptuney classics from the original, 1992 Dune games that will drive you slightly mad even without huffing spice. But they also include full-blown radios drama based on various backstory events which unfolded before you arrived on-planet. It is like listening to a really intense episode of The Archers on BBC Radio Arrakis. Read more
When I saw that the hands-on demo for Sonic Racing: CrossWorlds at Summer Games Fest was a full hour long, I was sort of taken aback. An hour? For a kart racer? Our time is pretty limited at these events, and in the interest of trying to squeeze as much in as possible one always tries not to spend more time with a game than is strictly necessary to get a broad idea of what it's trying to do and how it's coming together. Read more
Towards the end of last month, the co-CEO of MindsEye developer Build a Rocket Boy suggested the game's negative reactions up until that point had been paid for in a "concerted effort" against the studio. These bold comments from a studio exec raised a number of eyebrows, to say the least. Read more
One minute you’re flicking through Steam’s Next Fest demos, and finding one that looks to be included despite having come out in May. The next, you’re desperately firing missiles into the rear end of giant monster truck, a sole red light glaring out from its metallic behind, as though it’s mega-pissed that it seems to have gotten stuck in a cluster of trees. Given that, it should be easy prey for the ordnance strapped to the bonnet of my very Mad Max-ish muscle car coated in enough sheets of metal to fence off several allotments. This is Mad Metal, though, an indie game whose murderous enemy cars have minds of their own and move more like automotive animals than simple machines. Read more
Nintendo's Switch 2 is the company's fastest-selling hardware ever, having sold 3.5m units worldwide in its first four days on sale. Read more
UPDATE 5.58pm: Following Bend Studio's confirmation of layoffs earlier today, Sony has shared its own statement. "Earlier this year, Bend Studio wrapped development on a live service concept," the company told Eurogamer. "After careful consideration, we chose not to move forward with it. As the team shifts focus to its next project, we’ve made strategic changes to better position the studio for long-term success." Read more
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